The story

Astro Avocado didn't start as a game idea.
It started on a Saturday afternoon — with no plan and no rules.
We were just playing.

The chaos

There were Chaos Lice.
An invisible thief.
An avocado that was no longer a plush toy, but something dangerous.

Rules changed constantly.
New threats appeared out of nowhere.

The portal

At some point, the wardrobe became a portal.
It had to be locked and guarded.

Avocado in the wardrobe portal
The portal.

The alarm kept going off.
We weren't sure if the room was just messy —
or if something invisible was still inside.

The headquarters

Levi was on the ground, inventing the world.
I became the command center.

We talked in missions.
We sent signals.
We made up solutions on the fly.

If something didn't work, the rules changed.

From play to code

Later, Levi drew the world on paper.
The characters. The dangers. The rules.

I helped turn that world into code —
so the game wouldn't disappear when playtime was over.

Now

Astro Avocado lives in the browser.
Anyone can play it.

The chaos stayed.
The rules are still Levi's.

Designed by a 6-year-old.
Coded by his dad.
Rules optional.