Changelog
Complete version history and release notes for Astro Avocado
v2.2 - "Chaos Fluffs"
CURRENT14. March 2026▶ Play Now
New
- Chaosfluff: spiky fluffy energy balls in 3 colors (pink, red, green)
- Unique lifecycle: fly in, wobble with electric shock, teleport, wobble again, fly out
- Only dangerous during wobble phases (yellow/white flash + orbiting zap sparks)
- HP=2, destroyable with normal shots
- Teleport with "poof" particle effects and confused spin animation
- Colorful fluff particle explosion on death
Balance
- Chaosfluff spawn chance: ~4% base, +0.5% per minute (max 8%)
- Chaosfluff does not chase the player — independent fly path
- 15% small core drop chance (higher than normal due to risk)
v2.1 - "Flight School"
STABLE23. Februar 2026▶ Play v2.1
New
- Crab Fighter: wide flat body with claws and red energy core
- Interceptor: lila/magenta swept wings, dual cannons, HP=2 — unlocks after 1 minute
- Drone: small fast orange diamond, 1.35x speed
- Wave-based enemy variety: fighter mix evolves with playtime
- Epic loading screen with Avocado logo, starfield, progress bar and Levi quotes
- Controls info + "PRESS SPACE TO START" directly on loading screen
Changed
- Player ship redesigned: Compact Fighter — 25% smaller, winglets + cockpit highlight + engine glow
- Core sizes increased: Large 8px → 10px, Small 4px → 6px
- Passive pickup attraction radius (25px) always active
- Menu screen removed — loading screen is now the game entry point
- Game Over "MENU" button renamed to "HOME"
Fixed
- Mega Blast sound now plays reliably (eager audio loading)
- Kill sound no longer plays during Mega Blast
- Music race condition fixed — starts correctly on first interaction
- Audio context unlock flow simplified and stabilized
v2.0 - "Kern Update"
23. Februar 2026▶ Play v2.0
Major Changes
- Avocado Kern System: Replaced generic yellow pickups with thematic Avocado Cores
- Time Slow Power-Up: New orange core slows enemies to 30% speed for 5 seconds (Matrix-style!)
- Roadster Destruction: Roadsters now explode after 10 hits with bonus score
- Small Core Counter: Normal enemies have 10% chance to drop small cores (3 = 1 power-up)
- Smaller, "Kerniger" Cores: 8x8px pixelart design (reduced from 12px)
Power-Up System
- 🟢 Green Core: Shots +2 (60% drop rate)
- 🔵 Blue Core: Shield - absorb 1 hit (15% drop rate)
- 🟣 Purple Core: Magnet 10s - auto-collect pickups (15% drop rate)
- ⏱️ Orange Core: Time Slow 5s - slow enemies to 30% (10% drop rate)
Balance Changes
- Avocado spawn rate: ~5% → 12%
- Large cores: 12px → 8px (smaller, more compact)
- Small cores: 6px → 4px
- Roadster: Now destroyable (10 hits = explosion)
- Roadster destruction bonus: +100 points + 3-5 scrap pieces (+10 each)
- Normal enemies: 10% small core drop chance
- Scrap pieces: 6 second lifetime before despawn
Bug Fixes
- Fixed Time Slow affecting player speed - player now moves at normal speed
- Fixed Mega Blast sound being masked by kill sound
- Improved core collision detection with smaller sizes
Visual Improvements
- Color-coded power-up cores with glow effects and rotation
- Pixelart avocado kern design (8x8 for large, 4x4 for small)
- Roadster damage visualization (smoke, sparks)
- Scrap piece physics on roadster destruction
- Time slow visual feedback (golden tint, screen overlay)
- Shield ring indicator when shield is active
- Magnet pulse ring showing collection radius
- Active power-up HUD display with timers
Performance
- Maintained 60 FPS with new systems
- No performance impact from additional mechanics
- Optimized particle spawning for core collection
v1.0 - "Launch" 🚀
LEGACYInitial Release
- Core survival gameplay with thrust-based controls
- 4 enemy types: Normal ships, Avocado, Roadster, Starship
- Mega Blast mechanic (hold fire, 3s cooldown)
- Shot upgrade system (yellow pickups, +2 shots per upgrade)
- Touch controls for mobile devices
- Leaderboard system with SQLite backend
- Wave burst/cooldown spawn system
- 3 lives with invulnerability frames
- Shield bubble visual during invulnerability
- Bullet trails (desktop only)
- Wave phase indicator
- Performance optimizations (60 FPS locked)
- Adaptive quality for mobile devices